

We are going to need another empty mixer track where we route the drums (you can route a signal to as many mixer tracks as you want) and this mixer track we use to send the non-processed (dry) signal to master track. However, we can still control the volume levels, apply processing, eq, etc. This allows us to apply processing (such as compression) to the drums as a GROUP so that it affects all the drum sounds together. What we are doing here is we send the signal of each drum mixer track to a master track THROUGH one (or more) mixer track(s) and as we chosen ‘Route to this track only’, the signal will not be sent to the master track straight – ONLY through the chosen mixer track. Do that for each of the drum mixer tracks. The little up-arrow on that empty mixer track turns yellow.

You do the routing one-track-at-a-time by clicking a drum mixer track and then right click that little up-arrow on an empty mixer track and choose “Route to this track only”. Into this track, we will add the compression. Now, in the mixer view, ROUTE all the drum mixer tracks to an empty mixer track. Create a simple drum sequence and use the mixer to set the volume levels between the drums in balance: Pick a set of drum samples – kick drum, snare, closed hi-hat and open hi-hat – and drop them to the step sequencer sampler channels and assign each drum sample to an empty mixer track. In this tutorial, I will show you how to set up parallel compression (also known as New York compression) in FL Studio. Hear the difference? Sounds like the drums are heavily compressed, but they still have their original dynamics there as well. First the drums dry, without parallel compression:Īnd here’s the drums with parallel compression applied: Great trick to make your drums sound huge. This technique is particularly useful with drum compression as with it you can apply heavy compression to the drums while retaining their original dynamics as both signals – compressed and non-compressed – are sent to the master out.

Parallel processing is a mixing technique where you duplicate audio signal, add processing (such as compression) to the other signal and leave the other signal non-processed (dry), mix them together and send them to the master out.
